Game developer resources I’ve gathered over the years

https://thetoolsmiths.org/codex/http://davidlightbown.com/https://twitter.com/thetoolsmithshttps://www.raywenderlich.com/3016-introduction-to-a-pathfindinghttps://mygaming.co.za/news/features/120208-how-to-become-a-game-developer-in-south-africa.htmlhttps://pixelsmithstudios.com/for-game-developershttps://freelives.net/https://www.gog.com/game/caynehttps://duncanbellsa.itch.io/skadonk-showdownhttp://www.nag.co.za/2018/03/15/local-indie-game-jengo-needs-your-help-to-postpone-the-apocalypse/http://makegamessa.com/discussion/3054/list-of-south-african-companies-that-are-interested-in-doing-outsourced-projectshttps://mybroadband.co.za/news/broadcasting/261883-how-the-fpb-gives-movies-and-games-their-age-restrictions.html?source=newsletter https://www.gog.com/indiehttps://blog.demofox.org/https://twitter.com/jwaaaap/status/1010852629587652608?s=20https://github.com/rorydriscoll/RayTracerhttps://www.cgbookcase.com/textureshttps://africgames.com/https://www.gamedev.net/articles/programming/math-and-physics/https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313https://www.youtube.com/watch?v=Q5tyX_IBTXAhttp://www.realtimerendering.com/random.htmlhttp://www.realtimerendering.com/books.htmlhttps://www.youtube.com/watch?v=rxZQq4cd9EQhttps://www.youtube.com/watch?v=8fXE-E1hjKkhttps://www.renpy.org/http://diglib.eg.org/http://library.conlang.org/gaming/https://www.youtube.com/watch?v=tH2-Bs1tgN4&list=PLvV37MvLUzzO-qBqAQSCjGkCgCabN19XV&index=3https://www.fertilesoilproductions.com/https://gamasutra.com/view/news/322791/How_Nyamakop_designed_Semblances_spongy_deformable_terrain.phphttps://www.khanacademy.org/computing/pixarhttps://www.offerzen.com/blog/game-programming-inspires-my-software-developmenthttps://www.gamesparks.com/product/https://codeburst.io/the-2018-game-developer-roadmap-e07e45b3c423https://developers.skillz.com/https://pythonprogramming.net/opengl-rotating-cube-example-pyopengl-tutorial/https://5years.doomworld.com/doombible/doombible.pdfhttps://www.princed.org/https://www.popot.org/https://www.popot.org/documentation/documents/2011-05-22_Changing_PoP1_Images.pdfhttps://rob-bell.net/2009/06/a-beginners-guide-to-big-o-notationhttp://jeffe.cs.illinois.edu/teaching/algorithms/http://mfleck.cs.illinois.edu/building-blocks/https://html5devstarter.enclavegames.com/https://www.yoyogames.com/en/gamemakerhttps://www.gmlscripts.com/https://www.zackbanack.com/blog/gamemaker-studio-2-tips-and-trickshttps://software.intel.com/content/www/us/en/develop/articles/get-ready-pricing-your-indie-game.htmlhttp://openmortal.sourceforge.net/making.htmlhttp://www.brackeen.com/vga/https://github.com/TheThinMatrix?tab=repositorieshttps://trello.com/b/bErRt68t/equilinoxhttps://www.monogame.net/https://www.adventuregamestudio.co.uk/site/ags/https://romero.com/sigilhttps://github.com/rheit/acchttp://doomlegacy.sourceforge.net/hosted/level_design_r3.txthttps://forum.zdoom.org/viewtopic.php?f=43&t=64614https://www.doomworld.com/vb/doom-general/67798-doom-wars-v1-3-rts-in-doom-universe/https://forum.zdoom.org/viewtopic.php?f=19&t=53867https://gitlab.com/Brohnesorge/HeartsOfDemonsBARONhttps://www.pcgamesn.com/doom/doom-remasterhttps://quake.fandom.com/wiki/Strogghttps://github.com/id-Software/Quake-2-Toolshttp://tfc.duke.free.fr/coding/md2-specs-en.htmlhttps://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_APIhttps://icculus.org/gtkradiant/http://maps.rcmd.org/tutorials/q2_mapping_today/https://twitter.com/DOOMReboot/status/1231198994791047169?s=03https://mod.io/https://www.gamers.org/dEngine/quake2/Q2DP/Q2DP_Map/Q2DP_Map.shtmlhttp://quetoo.org/books/documentation/creating-levels/bsp-compilerhttps://www.moddb.com/engines/id-tech-2https://www.moddb.com/games/quake-2/tutorials/working-quake2-replacement-soundshttps://www.facebook.com/groups/DoomModSharingCommunity/permalink/2507159392874215/https://en.wikipedia.org/wiki/Audio_bit_depthhttps://sourceforge.net/p/jake2/git/ci/master/tree/src/jake2/sound/http://learnwebgl.brown37.net/the_big_picture/introduction.htmlhttps://binary.ninja/https://trac.ffmpeg.org/wiki/audio%20typeshttps://bitbucket.org/daikatana13/daikatana/src/master/http://mxl.cz/https://gamebanana.com/exchangehttps://www.yamagi.org/quake2/https://www.celephais.net/fitzquake/http://tfc.duke.free.fr/coding/md2-specs-en.htmlhttps://www.flipcode.com/archives/Quake_2_BSP_File_Format.shtmlhttps://github.com/id-Software/Quake-2/blob/master/qcommon/qfiles.hhttps://www.quaketerminus.com/tools.shtmlhttps://stackoverflow.com/questions/5867723/javascript-image-manipulation-pixel-by-pixelhttp://sharethenet.free.fr/dev/c/GRAPHIC/PCX/pcx.htmlhttp://www.fysnet.net/pcxfile.htmhttps://www.davrous.com/2020/03/22/understanding-shaders-the-secret-sauce-of-3d-engines/http://maps.rcmd.org/tutorials/q2_palette_textures/http://bespin.org/~qz/pc-gpe/pcx.txtcreate a gist or WP post about this:For one plane of eight bits (256-colour), each byte will represent one pixel. For one plane of four bits (16-colour), each byte will represent two pixels. The bits within the byte are in big-endian order, so the most significant bit belongs to the left-most pixel. In other … Continue reading Game developer resources I’ve gathered over the years

C# example to load Doom WAD file

using System; using System.IO; namespace waddy { class Program { static string GetString(byte[] arr) { return System.Text.ASCIIEncoding.ASCII.GetString(arr); } static void Main(string[] args) { Console.WriteLine("Hello World!"); if (File.Exists("DOOM.WAD")) { using (BinaryReader reader = new BinaryReader(File.Open("DOOM.WAD", FileMode.Open))) { string name = GetString(reader.ReadBytes(4)); int numberOfLumps = reader.ReadInt32(); int folderPosition = reader.ReadInt32(); reader.BaseStream.Seek(folderPosition, SeekOrigin.Begin); Console.WriteLine(name); Console.WriteLine("Contains " + numberOfLumps … Continue reading C# example to load Doom WAD file

Quick cloning of kernel mainline

git clone --depth 1 https://github.com/torvalds/linux.git linux_mainline using github as it's a mirror of mainline and depending where you're accessing the internet from, much faster. the --depth 1 will limit the history to 1 commit back I believe. If you'd need to view more than that then you can probably use git log -- [filename] https://stackoverflow.com/questions/278192/view-the-change-history-of-a-file-using-git-versioning